 
				 
							
							Kanso is a mindfulness game where you trace around circular forms. 
									Bringing players of every skill level into a meditative state of flow, 
 an
									immersion into a calming experience.
									
 Find out more details
												here>
										 
 
									
									Or play it right now:
									 
									 
									 
								
 
						
								A magical coloring book collection with REAL paint.
								
								6 books with 169 educational pages.
								
								
								A creative and educational painting experience for children of all ages.
								Learn about numbers, letters, and even computer code! Kids will develop fine motor
								skills while having lots of creative fun.
								
								Welcome to the beautiful world of paint!
								
								Featuring:
								
								169 pages
								
								6 books including letters, numbers, and code
								
								Incredible paint simulation
								
								Special seasonal books!
								
								No adverts!
								
								
								Each book has been carefully designed to delight, and introduce educational concepts.
								With funny characters to engage, and amazing paint mixing to keep your wee ones
								entertained for hours...
								
								Discover our amazing books!
								
								123
								
								Explore 20 fun illustrations to help your kids intuitively grasp the basics of numbers
								and sums.
								
								ABC
								
								Explore 26 fun illustrations to help your kids intuitively grasp the basics of letters
								and animal names.
								
								Code
								
								Explore 24 fun and 'codified' illustrations help your kids intuitively grasp the basics
								of programming when they come to write their first line of code.
								
								Monsters
								
								Explore 24 funny spooky illustrations of monsters, ghosts and ghouls.
								
								Christmas
								
								Explore 20 enchantingly festive pictures.
								
								Easter
								
								Explore 35 meticulously drawn Easter Eggs and 20 blank eggs to let the imagination take
								off!
								
Check it out for iphone and iPad here:
 
								 
							 
								 
							 
								 
							 
						
									PooBarr the pooping bear is a young children's interactive book about the importance
									of diet and its effects on your body...and poo. 
									
									Follow PooBarr through the week, each day consuming one food type and then exploring
									the consequential poo with your finger. Smudge, smear, laugh, giggle, and
									engage.
									Download here:
									
									 
									 
									
									
							
 
						
									As technical relief I worked with Chunk (Award winning Scottish digital agency) on
									the Emmy award winning, Reverse The Odds game.
									Helping Cancer Research UK crowdsource cancer analysis, leading to millions of
									cancer slides being analysed by the public.
									
									As the designer and developer, I have worked with Frank Quitley (New X-Men, We3,
									All-Star Superman, and Batman and Robin) and Once Were Farmers (BAFTA winning VFX
									and Animation studio).
									Producing an interactive installation for the Frank Quitely: The Art of Comics
									exhibition at the Kelvingrove Art Gallery and Museum.
									
									I also had the pleasure of working with the late Alasdair Gray (Lanark: A Life in
									Four Books, Poor Things), UZ events, and RM Star. Working as the designer and
									developer.
									Producing a large interactive installation at the Ubiquitous Chip fortieth
									anniversary event, winning multiple UK event awards.
									
									 
									
							
 
						
									Paint It is a game I designed and developed some years back for a (Large) publisher.
									
No longer available as a commercial app on any app store.
									
									
									Original features include:
									
									- Select Classic mode to paint in a relaxed fashion, and apply every brushstroke at
									your leisure
									
- Select Rush mode for a rhythm-based, timed painting experience to challenge
									your skills
									
- Choose paintings from several different genres
									
- Explore an innovative and unique way to recreate some of the world’s greatest
									paintings by following visual cues on a virtual canvas
									
- Collect star rewards based on accuracy, as well as unlock tons of achievements
									and new, free paintings
									
- Get unlimited access to over 156 paintings by becoming a Premium Member, or
									unlock individual categories by purchasing Category Packs
								
 
								
							 
								 
							 
								 
							 
						
									Roul is a puzzle game where you try to release tree spirits form there confusion.
									
									
									Rotate sections of each spirit to bring it into order and release each one and bring
									peace to each world. 
									With over 100,000 plays, Roul was honoured with a nomination for a golden joystick
									award
									in 2008.
									
								
 
								 
						
									Play the ZX Specturm loading sounds as a musical instrument on iOS
									and Android!
									Relive the crisp sounds of your youth! 
									Change the loading phase and pitch to make some weird but familiar music!
									
									Featured in Dara O Briain's Go 8 Bit TV show 
 and used by multi-Platinum band
									Placebo, in their live envents.
								
 
					 
					
							I am Dave Sapien.
							An independent game designer, developer, and consultant.
							I run a micro studio, consulting on solving technical and design problems for other game
							studios.
							Offering game design solutions, inspirations, and engineering support on any c++ based or
							Unity based projects.
							
							My cornerstone in experience is with designing virtual paint experiences in games and apps
							for over ten years.
							Drawing from my contemporary art experience working as a painter and sculptor. I offer a
							novel approach to design with feeling first, experiences that matches the sensation of
							painting.
							
							Focusing on the creative and the dynamic. 
							Making unique games, exploring the full stack of game development and bringing those lessons
							to every new project.