Project 01


A mindfulness game bringing players of every
skill level into meditative state of flow.
Find out more here.



Dave Sapien

Previous collaborations

Some of the work I have done with others
Project 01

Collaborations

As technical relief I worked with Chunk (Award winning Scottish digital agency) on the Emmy award winning, Reverse The Odds game.
Helping Cancer Research UK crowdsource cancer analysis, leading to millions of cancer slides being analysed by the public.

As the designer and developer, I have worked with Frank Quitley (New X-Men, We3, All-Star Superman, and Batman and Robin) and Once Were Farmers (BAFTA winning VFX and Animation studio).
Producing an interactive installation for the Frank Quitely: The Art of Comics exhibition at the Kelvingrove Art Gallery and Museum.

I also had the pleasure of working with the late Alistair Grey (Lanark: A Life in Four Books, Poor Things), UZ events, and RM Star. Working as the designer and developer.
Producing a large interactive installation at the Ubiquitous Chip fortieth anniversary event, winning multiple UK event awards.


Project 01

Roul

A puzzle game where you unlock oppressed tree spirits.
Project 01

Roul

Roul is a puzzle game where you try to release tree spirits form there confusion.

Rotate sections of each spirit to bring it into order and release each one and bring peace to each world.
With over 100,000 plays, Roul was honoured with a nomination for a golden joystick award in 2008.

Roul3

ZX Plectrum

Play all the loading sounds of the ZX Spectrum as a musical instrument
Project 02

ZX Plectrum

Play the ZX Specturm loading sounds as a musical instrument on iOS and Android!
Relive the crisp sounds of your youth!
Change the loading phase and pitch to make some weird but familiar music!

Featured in Dara O Briain's Go 8 Bit TV show
and used by multi-Platinum band Placebo, in their live envents.

iOS:
Dave Sapien
Android:
Dave Sapien

Painting books

A serise of colouring books with REAL virtual paint
Project 01

Paint everything!

A range of colouring 'painting' books for iOS.

Using our own Paint Sapien colour mixing engine, we offer an unparalleled painting experience.
Paint mixes just like the real thing, pigment mixing a staggering range of colours form a seemingly simple pallet.
Explore the painterly illustrations of paint abc's, paint 123's, paint code, paint monsters, and paint Christmas.

Feel the paint under your fingers!

PooBarr the pooping bear

A lovely kids book about poop and diet for iPad.
Project 01

PooBarr the pooping bear

PooBarr the pooping bear is a young children's interactive book about the importance of diet and its effects on your body...and poo.

Follow PooBarr through the week, each day consuming one food type and then exploring the consequential poo with your finger. Smudge, smear, laugh, giggle, and engage.

Baby Look!

A range of visual development aids for infants (0-4 months).
Project 01

Baby Look!

Our BabyLook app's stimulate young eyes by presenting high contrast dynamic and engaging imagery.

Designed in collaboration with Psychologists at the University of Glasgow to target the needs and abilities of 0 - 18 month old infants.

Baby Look toys not only work as a developmental aid they are also a great way to entertain both you and your child on long journeys!

Tolva and Ting

Welcome to the land where robots dream
Project 01

Tolva and Ting

Tolva and Ting,
An action-packed world full of challenges, slapstick, adventure and emotion.

We at 'Me and the Giants' (my sister company) are very excited to present Tolva’s Toy Box!
A suite of 5 exciting Digital Toys for pre-schoolers themed around Emotional Literacy and basic math!


About

I am Dave Sapien.
A game designer, developer, and consultant.
I run a micro studio, consulting on solving technical and design problems for other game studios.
Offering game design solutions, inspirations, and engineering support on any c++ based or Unity based projects.

My cornerstone in experience is with designing virtual paint experiences in games and apps for over ten years.
Drawing from my contemporary art experience working as a painter and sculptor. I offer a novel approach to design with feeling first, experiences that matches the sensation of painting.

Recently I've been working with an award winning game development studio to develop an innovative mobile game (in embargo currently).
Offering game design and technical solutions, as both lead developer and lead game designer.

Focusing on the creative and the dynamic.
Making unique games, exploring the full stack of game development and bringing those lessons to every new project.